Developer: Iron Lore Entertainment
Soul at Stake is an oriental-themed 1v4 surviving horror game. There once was a luring urban myth saying that if one can win the game would gain countless money, and his/her destiny would instantly change to become the mightiest overnight. All the participants need only one stake——their souls. System requirements: CPU: 2.0 GHz Intel Pentium IV, CPU Speed: 2 GHz RAM: 512MB OS: Mac OS X 10.8.4 Video Card: 64MB Free Disk Space:5.1 GB Description: Warhammer 40,000: Dawn of War — Soulstorm is the third addition to the famous real-time strategy Warhammer 40,000: Dawn of War developed by Relic Entertainment in 2008.
Release date: 2009
Version: 1.0.9409 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksWarhammer 40,000: Dawn of War – Soulstorm is the third expansion to the real-time strategy video game Warhammer 40,000: Dawn of War, developed by Iron Lore Entertainment. Like its predecessors, Soulstorm is based on Games Workshop's tabletop wargame Warhammer 40,000, and introduces a multitude of new features to the Dawn of War series, including two new playable factions in the form of the Imperial Sisters of Battle and the Dark Eldar. It is a stand-alone game and does not need the original Dawn of War disc to run, but players must have the prior games installed and valid cd-keys in order to play as anything but the two new factions online.
Gameplay
Gameplay features real-time strategy interaction. Game operation is similar to previous Warhammer titles, except for the new aerial units that do not follow these rules, and new campaign gameplay features.
Each race is given a new aerial unit that does not obey the normal rule of engagement in the Dawn of War series. These units are mostly specialists in engaging and destroying enemy vehicles and/or infantry.
As with its predecessor Dark Crusade, Soulstorm features a 'meta-campaign' featuring 31 territories spread over four planets and three moons.
One difference, however, is that unlike Dark Crusade, there are no persistent bases. Once the player conquers a province, the base structures the player has built up will not be present in future conflicts. This can be remedied by reinforcing provinces with buildings and units in between battles, or by establishing a forward base using the Sisters of Battle army ability. Each Stronghold has a unique ability, each race starts with that ability.
Another difference is that the strength of an attacking enemy army is no longer based on strength of province they're attacking from, but their army size.